We shape digital solutions across Engagement, eLearning and Gamification

So here we are, two that can do. By luck, we were always close to shaping educational products. By choice, we wanted to make them cute and flowsome. Look up what we got for you.

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What we bring to the table?

Strategy

Provides a roadmap, aligning business goals
with user needs, ensuring
a focused and effective development process.

eLearning

Emphasize your ability to enhance user engagement and learning outcomes through intuitive design.

Gamification

Application of gamification in various products results in engaging experiences.Design of simulation games explaining real-world concepts in safe environment.

Product analysis

Enables understanding of user behaviour, preferences, and pain points, guiding iterative improvements for a more user-centric design.

Our collaborations

Who we work for

Education

We can elevate your educational platform from 'meh' to 'wow'. As experts at making things more effective and intuitive, we can enhance your space with top-notch UX design and gamification.

Products

We blend learning and gamification elements into your product, boosting the user experience by adding an educational fun layer. This makes your app not just engaging but also more versatile and attractive.

Corporate

Beyond badges and leaderboards, we offer customized gamification magic. Whether it's spicing up traning programs or your team's work culture, we've got creative solutions to boost motivation and involvement.

Ready to Transform Your Digital Presence?

Reach Us

Whether you're launching a new product, revamping your website, or seeking innovative eLearning solutions, we have the expertise to make it happen.

At Two Can Do, we're all about making digital learning exciting and effective.

We mix great design with fun learning activities and smart technology to help everyone learn better and have fun at the same time.
The learning experiences we create are tailored to your unique learning style by incorporating insights from the intersection between games and psychology.

Whether it's through interactive bits or narrative constructions, we make sure learning is a thrilling adventure that's both deep and enjoyable.
Our goal is to use our understanding of what makes people tick to create learning that's not just easy to get into but also really rewarding.

Our educational product design experience and global collaborations with schools, startups, and corporations guide what we put on the table. From creating mobile apps to designing training tools in virtual reality and developing alternate reality games - we have done it all and are eager to build even more with you.

We also love cats and dogs :3

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Contact

How may we help you?

Empowering Communication:
Unique Approach to BSL

Description:
"SignConnect" emerged from Memrise's 2020 hackathon, revolutionizing language learning by integrating British Sign Language (BSL). The challenge was to transform a text-centric app into an immersive space for practicing sign language communication skills.
Outcome:
The groundbreaking solution introduced a peer-to-peer interaction space, enabling users to record video phrases for feedback and watch others, fostering a safe environment for practicing and testing BSL skills.

Making use of VR:
public speaking training tool design

Description:
"CiceroVR" is an advanced educational platform designed for public speaking training. The project's objective centered on crafting an immersive experience, prioritizing the user's sense of presence. We were responsible for the functional design, conducting user testing, and enhancing features for optimal performance.
Outcome:
This application, developed in Unity for the HTC Vive Pro headset, features a sophisticated scoring system designed to evaluate user performance, serving as a benchmark for subsequent training sessions. Throughout the design phase, we employed user research methodologies to gain a deeper understanding of user expectations and the usability of the final product.

Reviving the classics:
redesign of Beer game

Description:
The "Beer Game," developed at MIT in 1960, is an classic simulation that illustrates the complexity of supply chain management, focusing on the hurdles of information transfer, demand forecasting, and strategic decision-making. It vividly showcases the bullwhip effect, a phenomenon where small shifts in customer demand lead to significant variances in upstream orders, highlighting the necessity for precise communication and cooperative strategies in contemporary supply chains. We were responsible for creating a new visual design of the original.
Outcome:
New game board and card design with illustrations for each stage of the distribution process. Minimalistic and functional icon-based illustration around board areas.

Amplifying learners experience:
UX tweaks for business simulation game

Description:
Simbound is a business simulation created by Apollo EdTech. When using Simbound people from different backgrounds and digital readiness levels can co-create content in a competition-like environment. This simulation system provides an innovation platform to develop the online commercial presence of their own virtual companies.
Outcome:
Upon completed audit and workshops with players and game creators we have identified and co-designed couple of crucial UX tweaks that support learners experience.